Recursos Educativos y Documentos Curriculares

Learn to Program with Scratch A Visual Introduction to Programming with Games, Art, Science, and Math

Learn to Program with Scratch A Visual Introduction to Programming with Games, Art, Science, and Math

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Acceso a Biblioteca Digital Escolar

Tecnología y Comunicaciones Especialidad Programación Plan 3°

OA 1. Desarrollar programas y rutinas de baja y mediana complejidad que involucren estructuras y bases de datos de acuerdo a los requerimientos de la empresa.

Tipo: Lecturas / Libros BDE

Curso: 3° y 4° Medio

Especialidad TP: Especialidad Programación / Plan 3°

Sector TP: Tecnología y Comunicaciones

Asignatura: Inglés - Tecnología

Fuente o Colección: Biblioteca Digital Escolar

Autor: Majed Marji

Modalidad: Educación General / Formación General / Técnico Profesional

Palabras claves: Lenguaje de programación / Tecnología y era digital / Libros en inglés

ISBN: 9781593275785

C - Copyright - Todos los derechos reservados

C - Copyright - Todos los derechos reservados

Se requiere la autorización del titular de los derechos intelectuales de la obra para hacer cualquier uso que afecte dichos derechos.

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